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Unity Complete Game tutorial Series - Episode 88 - load from resources at runtime
 
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For more videos subscribe to our channel. This Complete Unity Game Tutorial Series will give you the complete understanding of unity editor and the programming. I'm Hoping you will learn the best of it. After this series you'll be able to create your own games. What are the requirements? General computer skills A 3 button mouse will be usefull for moving around 3D space but is not required. At the beginning of each section we walk you through downloading and installation of the software you will use throughout this course. What am I going to get from this course? Create advanced 2D/3D games and applications Develope for Nintendo, XBox, PS4, PC, Mac, iPhone, Android Have an expert understanding of the Unity game engine What is the target audience? All skill levels People interested in working in the game design industry Please who want to create and publish their own games For more videos subscribe to our channel.
Views: 5419 Kommon Talk
Unity3D 101: Spawning Objects from prefabs, resources, and pools
 
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Learn the basics of how to spawn objects in your game, along with some tips about when to use some of the different methods. Use GameObject.Instantiate, Resources.Load, and Pools. More Info: https://unity3d.college Pooling: https://unity3d.college/2017/05/25/unity3d-object-pooling-advanced/
Views: 7432 Unity3d College
How To Load All Prefabs with 1 Line Code Unity 3d Tutorial - LoadAll
 
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Here is tutorial about loading prefabs in one line command, if you want to load more than 1 prefabs from your project folder.
Views: 3413 Unity Student
Unity Tutorial | Infinite Tile World [Episode 3]: Loading Sprites From Resources
 
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How to make an infinite tile world in Unity. In this video, we make it so tile sprites are no longer hard coded. Instead, there is a script that loads the sprites from the Resources folder, and it allows you to pass in the type of tile in order to receive the corresponding sprite. Also, we add functions to world that allow us to find tiles and chunks at different positions.
Views: 1778 NindieGamer
Unity RTS World Builder [1] - Setup and Resources Load
 
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In this video we re-organise the RTS folder structure and include a Resources folder, a special folder in Unity where we can load resources, including GameObjects, AudioClips, Textures etc in the game.
Views: 11006 UnityChat
7. Making a 2D Platformer in Unity (C#) - Simple Collectable
 
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Source Code: http://adf.ly/1bqu7A All Assets and Projects: http://adf.ly/qephF Unity References: http://docs.unity3d.com/ScriptReference/Resources.LoadAll.html
unity3d csharp script ile doku atama , unity3d csharp script add texture
 
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unity3d csharp script ile doku atama unity3d csharp script add texture unity3d Resources.LoadAll texture Resources.LoadAll("dokular", typeof(Texture)); prog.şahin uzunok [email protected]
Unity Asset Bundles Tutorial - Setup and Use Example
 
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Download Scripts: http://www.unitychatchannel.com/download/asset-bundle-scripts Asset bundles are a great way to maintain and expand your game. In this video I show you how to set up asset bundles and use them in an online Unity game.
Views: 62587 UnityChat
Unity - Utilizando Resources
 
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Nesta aula eu mostro de um jeito simples como carregar uma imagem durante a execução usando o Resources.
Views: 135 João Roberto
Unity 3D Instantiate Prefab at Runtime
 
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Unity 3D Instantiate Prefab at Runtime This video is a step by step guide to learn about how to instantiate a prefab at runtime using script. I used a C# script in this video. I will upload a JavaScript version also and place the link here.
Views: 10600 Mayank Sanghvi
Unity RTS Resources [1] Solar Panels
 
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In this video we continue building the strategy game, fixing a Mouse issue and modelling and UV mapping a solar panel with a nice texture.
Views: 2662 UnityChat
Loading Screen UI System
 
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Source Code & Advanced Videos ► http://bit.ly/2xLL79H Twitter ► http://twitter.com/brettfaulds Loading Screen System in Unity Today we will be going over how to make a Loading Screen System that you can use in your app or game. This will be a basic loading screen system that you can share with your friends and use right away. For more advanced tutorials on working with Dynamic Types, Tasks and Asset bundles, please check out the tutorials in link of this description. What are loading screens good for? Loading screens are just a universal way for you to unload and load data in your app/game. This allows you to make the transitions between scenes flawless without any problems. You will see that every game uses this for it whether or not they actually need the loading screen or not. The proper way to use it is to make sure you are only doing it at key moments. That doesn't necessarily mean that the loading screen should always be a splash screen, it can be a simple progress bar, loading icon or even a simple message at the top of the screen. Every game/app approaches their loading screen differently because of how they want to transitions. I personally love the banjo kazooie type of screens where everything is puzzled together and it is seamless. How to use loading screens You never want to constantly transition to a full onscreen splash for a loading screen during your game, you will always want to load all the necessary data for the user until he has reached a point that requires a new transition that he himself is aware will be happening. A good example of this is World of Warcraft where you will see a portal and by touching this portal you will be loading all the content for that next area. This is the same type of concept we want to approach will all the loading screens. But that doesn't mean that every loading screen will be a splash. You can definitely load content in the background for the user for small things and show a small indicator for that or a small progress bar for it. Most games load a package in the background and have a small rotating indicator somewhere on the screen, these are just progress bars but to me they are just a smaller form of a loading screen that can be consolidated to the main concept. In fact, even your phone uses this concept when downloading new content. Getting Started You will need Unity 2017 or 5.6 at the time of this tutorial in order to utilize the latest asset bundle building process. You will also need to grab any art assets that you can use for the splash itself Setting Up the Project You actually do not need to do anything crazy for your setup of your project, I didn't change any of the project settings for this. You will however need to grab a few art assets to test out for your splash and put them into an art directory to be referenced. You can always just put them in the resources folder of your project and dynamically load them from there as necessary. What can I use this for Anything! Any time you want to do a loading screen or have no way to transition cleanly from one location to the next, you can use this as the buffer inbetween those transitions. No need for the jerky loading of scene transitions when you can use this as a filler inbetween. Keep in mind that this will not solve all optimizations that your code already needs, but this will make it so that any additional loading of assets behind the scenes can be done peacfully without causing heaches for the end user. Closing notes Now that you have completed this tutorial, you just need to plug it into your game or app! We have a few awesome advanced tutorials and source code on the site listed in the description. Advanced Features and Source Code The advanced tutorials will go over the Dynamic types of loading screens we can make out of it, queuing up tasks for the loading screen, as well as Asset bundles that we will load through the loading screen. The dynamic types will allow us make it so that we can support unlimited different types of loading screens for the user experience. This will allow us to show either a progress bar, a splash screen or even a simple loading icon. The Tasks for loading screen allow you to queue up a list of tasks that the loading screen can process so that you are able to see the progress reflected as a whole through the loading screen. This means that you will not see the loading screen be completely finished until all the provided tasks are complete for it. The Asset Bundles for the loading screen allow you to make it so that you can pass your asset bundle loading process through the loading screen. This allows you to pack up all your assets to be loaded through the loading screen to be loaded into data for you to use and unloaded when the process is completed. Each of these can be expanded further to your desire but just to show the process of making such a system for you to use right away.
Unity 3D Entering & Exiting Vehicle Tutorial 1 of 2
 
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In this screencast/tutorial demonstrates the ability for the first person to enter and exit a vehicle. This is only going to show how to do so in a single seat & single vehicle configuration however. Important note: At time period 8:50, enable 'Is Trigger' in Box Collider component. To make things easier and to save time download the CarTutorial.zip from Unity's website: http://unity3d.com/support/resources/tutorials/car-tutorial Second Video: http://www.youtube.com/watch?v=Cc-bvOSsc-c UnityAnswers Thread: http://answers.unity3d.com/questions/51051/vehicle-enterexit-system-for-first3rd-person-.html?page=2&pageSize=5&sort=votes +++*ITS EXTREMLY IMPORTANT THAT YOU ATTACH THE SCRIPTS ON THE TRIGGER BOXES and NOT on the player itself !!!AND SET THESE BOXES AS "is trigger" *MAKE SUR YOU FILL OUT RIGHT INFORMATION IN THE SCRIPT and MATCH THE RIGHT VARIABLES. *TAG YOU CHARACTER AS "PLAYER". AND YOUR CAR AS "VEHICLE"!!!!+++ If you want the script I can email it to you. email me at [email protected] Uploaded Saturday December 10, 2011
Views: 27063 Michael Strong
Loading and Playing AudioClip at Runtime in Unity 3D
 
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In this video we will learn how to load an audio clip in the audio source at runtime with the help of resource class. Download Code : https://drive.google.com/open?id=0B__1zp7jwQOKRXF0S3RrMlQtblU
Views: 5703 Learn Everything Fast
Unity3D Movie Texture Resource Dynamic Load Demo
 
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https://www.assetstore.unity3d.com/#/publisher/3842 https://github.com/textcube?tab=repositories http://buntgames.com http:///hompy.info
Views: 5328 hompy song
Making Factions in Unity, using Scriptable Object Assets and the Resources folder.
 
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link from video: http://wiki.unity3d.com/index.php/CreateScriptableObjectAsset A few neat little unity specific tricks I discovered while building a system to handle factions. twitter: digijin
Views: 4928 digijin
Serialize Objects and save them in Unity
 
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Serialize data and save it so that you can restore the state of complex objects in unity.
Views: 2681 Tony Morelli
Unity Tutorial - Load external movie at runtime
 
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This tutorial shows you how to load a movie file in Unity at runtime so that the user can change the movie by swapping a file in the directory without need to recompile the project. Project files: https://www.dropbox.com/s/906zljrerpoovtw/ExternalMovieFile.zip?dl=0
Views: 9759 Virtuon
[Requested] Unity Scripting: Instantiating a GameObject at Runtime
 
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Learn how to instantiate objects at runtime in Unity3D as Darren shoots cannonballs from a cannon! In this video, you will learn about C# scripting, prefabs, AddForce, object instantiation and destruction, and the input manager in Unity3D. Subscribe today! http://www.youtube.com/channel/UCkUIs-k38aDaImZq2Fgsyjw?sub_confirmation=1 Follow us on twitter: https://twitter.com/RenaissanceCode
Views: 5898 Renaissance Coders
2D games in Unity tutorial - 03 - Special folders of any Unity project
 
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Unity project folder structure:- 1: Assets folder : Used by game developers to store and reuse game assets. 2: Library folder: Used by unity to store information about libraries used by the project. 3: Project Settings folder: Used by unity to store project settings. 4: Temp folder: Created temporarily once you open the project in unity IDE, used and deleted by unity once you close the unity IDE. Some important and special folders: "Editor" Folder: All scripts placed in this folder are treated as editor scripts. Any script that we place in this folder, can be able to access UnityEditor namespace, Any script placed in this folder will not be added to final build. At any case if our script classes access classes from UnityEditor namespace, then It must be placed within this folder. "Plugins" Folder: Plugins/Android,Plugins/iOS,Plugins/GooglePlayServices Any third party plugins if we want to use in our unity projects. They must be placed in this folder. They will be automatically added to final build. This folder must and should be in Assets folder. Should not be created in any other subfolders of the assets folder. "Resources" Folder: Any script or any asset placed in this folder can be accessible through its file path/name in scripts. These assets can be loaded and referred using Resources.Load("path"); function. Want to know more about special folders in unity, then follow the link: http://docs.unity3d.com/Manual/SpecialFolders.html ======================================================== Follow the link for Next video: https://youtu.be/ZPDHNrGZYv4 Follow the link for Previous video: https://youtu.be/PBo3xy31_0A ========= For more benefits & Be up to date =================== Subscribe to My YouTube channel: https://www.youtube.com/chidrestechtu... Like my Facebook fan page: https://www.facebook.com/ManjunathChidre ========================================================
TriLib - Importing model inside Unity Editor
 
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TriLib is a Unity model loader package designed to allow the user to load various 3D model formats inside the Unity editor or during the game execution. Imports over 40 file formats. Supports external and embedded materials. Supports skinned meshes and animations. Mesh post-processing features. Multi-platform: Windows Store, Windows, Linux, MacOS, Android, iOS. http://ricardoreis.net “Action Sports” soundtrack: https://www.youtube.com/watch?v=ze-mU_frOJU
Views: 2414 Ricardo Reis
Unity Audio Subtitles Tutorial
 
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This tutorial demonstrates a simple method for loading text files from the Resources folder. In this case the resulting text strings can be parsed and used for displaying subtitles or captions timed with your game dialogue. You can even trigger other events to coincide precisely with the audio.
Views: 8107 Random Seed Games
4. Save & Load Objects - Loading prefabs
 
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This tutorial will teach you how to save and load objects in a Unity project. The scripting language used in the tutorial i C#. The tutorial is for beginners and is easy to follow and understand. I will also be showing you some UML diagrams to explain the structure. ***SKIP THE RELEASE DATES*** Follow the link below to support me and skip the release dates: http://patreon.com/inscopestudios Get the project files: http://inscopestudios.com/saving-loading Follow me on my social media pages, to get updates and chat with me: Like my page on facebook http://facebook.com/inScopeStudios Follow me on Twitter @inScopeStudios: https://twitter.com/inScopeStudios
Views: 4487 inScope Studios
09 _ Resources and Instantiate
 
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Using the Resources folder and instantiating a gameObject that is stored in the Resources folder.
Views: 150 Alucard Jay
Unity 5.3 Loading Levels / Scenes Detailed Explanation - Unity C# Scripting Tutorial
 
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Watch All C# Tutorials Here: http://bit.ly/2wGacFB Build 10 Games & Apps With Unity & C#: http://bit.ly/2kzmc6R |------------- ( Click On Show More ) ---------------- | 1. Build 7 2D & 3D Games With Unity: http://bit.ly/2la4WCa 2. Create Full games with Unity + Monetize & Publish: http://bit.ly/1QWI7zq 3. Learn Unity Game Dev By Example: http://bit.ly/1QuRg07 | -------------------------------------------------------------------- | List of Best C# Scripting Books: 1. International: http://amzn.to/2yb3aaC 2. For Indians: http://amzn.to/2eL5iRr | -------------------------------------------------------------------- | Best Unity C# Scripting Courses: 1. Learn C# Building Games: http://bit.ly/2w7bpC0 2. Advaced C# Scripting: http://bit.ly/2eLkIVT | -------------------------------------------------------------------- | Get 17000+ Premium Video Courses(Free): http://skl.sh/2rxHUaR | -------------------------------------------------------------------- | You Can Donate Here: 1. Paypal: https://www.paypal.me/RajaBiswas 2. For Indians: https://www.instamojo.com/@rbsupercool/ | -------------------------------------------------------------------- | List Of Gears I Use: 1. Mic: http://amzn.to/2fmWJJO 2. Webcam: http://amzn.to/2juJuLz 3. Router: http://amzn.to/2xOJkl7 4. Headphone: http://amzn.to/2fnsceJ 4. Get More Views On Youtube With This Tool: http://bit.ly/2fm6Tdl | -------------------------------------------------------------------- | List Of My Youtube Tutorials: 1. C# Scripting Tutorial: http://bit.ly/2wGacFB 2. Android Game Development Tutorial: http://bit.ly/2q8gAPv 3. 2D Racing Game Tutorial: http://bit.ly/2f6JwHo 4. 2D Brick Breaker Game Tutorial: http://bit.ly/1NCvcBy | -------------------------------------------------------------------- | Video Description: Welcome to Unity3D C# scripting tutorial series. In this series you will learn how program in C# in unity to create awesome games. Writing scripts is one of the most important process of creating games in unity3d game engine. If you learn C# from ground up , you can create amazing games in unity. C# coding gives you a lot of control over unity, which you can use to do whatever you want in your game. If you are starting with unity game development scripting, you should start learning C# instead of javascript. C# allows you to write scripts for unity in a more organised way, which would help you to understand your game code later. If you want to be a game programmer then Unity and C# is a great way to start learning about various game development principles. Unity is a full fledged game engine, you can do anything you want, and when you have the power of C# in it, you can achieve anything easily. You can write more robust, readable, faster executable code for unity game development. You may have seen that Unity official tutorials also use C#, since it's better to write code in C# than javascript. javascript is a more free form language, it gives you more freedom which is not that good in long run. If you want to write better code for unity game development, then you should write your code in unity with C#. C# is a great language developed by microsoft for it's .net platform, and unity uses it as a scripting language. Thanks a lot for watching this video, if you have any questions, write those in comments. I hope you enjoyed. Please subscribe and like , comment , share.
Views: 26660 Charger Games
Unity Base-Building Game Tutorial - Episode 62! [Loading Sprites from Disk!]
 
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In which the word "GIF" is said, therefore sparking pronunciation debates in the comments. These base-building tutorials are funded by my awesome patrons at: https://www.patreon.com/quill18creates Watch the whole playlist here: https://www.youtube.com/playlist?list=PLbghT7MmckI4_VM5q3va043FgAwRim6yX Get the Project Files here: http://quill18.com/porcupine/ Make sure to SUBSCRIBE so you don't miss a video! Download the complete project: http://quill18.com/unity_tutorials/ Also, please feel free to ask lots of questions in the comments. This channel is mostly all about game programming tutorials, specifically with Unity 3d. You may also be interested in my primary channel, where I play and review games: http://youtube.com/quill18 I can be reached at: [email protected] http://twitter.com/quill18 http://facebook.com/quill18
Views: 4820 quill18creates
Master Audio: Sound Variations, Buses and Resource Files (HD)
 
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Crank up the high quality when watching - this is in 1080p! This video shows random and ordered Variations, buses with voice limits, and automatic Resource file loading and unloading. These are features that Unity 5 does not have, and we have plenty more! Buy Master Audio on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/5607 Please ask any questions on our official support forum here: http://darktonic.freeforums.net/
Unity Tutorial - Download and Load Sprite Image from URL ~from Scratch~
 
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Unity 3D tutorial from scratch Visit us on: http://gamezcode.blogspot.co.id/ You can download source code: https://github.com/nazzun/unityloadimage FOLLOW US FOR QUESTION AND MORE UPDATE, TUTORIAL Facebook: https://www.facebook.com/gamezcode/ Pinterest: https://www.pinterest.com/fenixduralibur/ song: Big Blues by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ Gonna Start (Version 1) by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400001 Artist: http://incompetech.com/ Folk Round by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100357 Artist: http://incompetech.com/
Views: 5950 fenix duralibur
RPGAIO Tutorials - Prefabs, Resources and Data
 
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For more videos on RPGAIO, go to: https://www.youtube.com/playlist?list=PLgDkDr4naeh-G1aingqNF_v9dL3kMnxPG Check out RPGAIO here: https://www.assetstore.unity3d.com/en/#!/content/53542 Music by: Sirius Beat - As You Were Link: http://youtu.be/h_nkYEjnIfE
Views: 1138 LogicSpawn
Unity tutorial : Loading 3d object from external server in Unity3D
 
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Loading 3d models in unity3d in runtime from external server or from internet. Please follow the link below to get full source code. http://aarlangdi.blogspot.com.au/2016/04/unity-tutorial-loading-3d-asset-from.html For those of you guys who do not want to listen to my crap, here you can read. https://aarlangdi.blogspot.com.au/ Thanks for watching Please don’t forget to subscribe for more tutorials.
Views: 20474 Katus Production
Terrain Slicing & Dynamic Loading Kit - Tileable Terrain Maker (Improved Audio)
 
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An overview of the Tileable Terrain Maker Tool, which is included in the Terrain Slicing & Dynamic Loading Kit (available on Unity Asset Store @ https://www.assetstore.unity3d.com/en/#!/content/5982). This tool can be used to make a terrain or group of terrains tileable with itself (so you can create an endless world), or with each other.
Views: 1416 Kyle G
How to make a LOADING BAR in Unity
 
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Let's create a progress bar! ● Download the scene: https://www.assetstore.unity3d.com/#!/content/40756?aid=1101lPGj ● Written tutorial by Alan Zucconi: http://www.alanzucconi.com/2016/03/30/loading-bar-in-unity/ ♥ Support my videos on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· Edited by the lovely Sofibab. ········································­­·······································­·­···· ► All content by Brackeys is 100% free. I believe that education should be available for everyone. Any support is truly appreciated so I can keep on making the content free of charge. ········································­­·······································­·­···· ♪ Baby Plays Electro Games http://teknoaxe.com/cgi-bin/link_code_2.pl?326
Views: 232817 Brackeys
Instantiate a game object at runtime in unity | dynamic gameobject in unity
 
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instantiate a game object in unity at runtime and also provides IEnumerator tutorials for unity game developer, it will help to design your game smooth and object will instantiate runtime so it will take less memory.
Views: 1126 Jayesh Rathod
Unity Level Editor - Episode 3: Object to Prefab / LevelTheme switching / 3D Level Building
 
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In this video I demonstrate the latest updates of my Unity Level Editor: - A script which replaces objects with prefabs throughout the scene using names and materials as lookup information. - LevelTheme switching replacing the entire levelblocks with a different theme. - 3D level building allowing you to build the level just like you can in Minecraft.
Views: 944 Brian Cox
Unity 5 Tutorial Using Asset Bundles for Mods or DLC
 
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Liked it? Help me make more videos! https://www.patreon.com/csharpaccent? Get this project! https://gumroad.com/l/UeIJ Jumpstart your new game! https://goo.gl/cDntqy Carnivore Land on Steam! http://goo.gl/qlTOuU Asset Store Page https://goo.gl/wpHEHO Subreddit http://goo.gl/YSLmVT Twitter https://twitter.com/AccentTutorials https://twitter.com/NVicBoss
Views: 14744 Sharp Accent
Learn How To Download Asset Bundle From Server in Unity 3D | Under 2 Minutes | Unity 5 | Development
 
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GET THE GAME DEVELOPMENT COURSE ON DISCOUNTED PRICE NOW: https://goo.gl/5zmNTP If you like my content, please consider buying me a coffee. Thank you for your support! buymeacoff.ee/mirimad Hello Everyone !! I do development on Unity 5. I have been receiving a lot of requests to make a tutorial on how to download asset bundle from server in Unity 3D. Here I made a simple video tutorial for you guys to learn how you can download asset bundle from server under 2 minutes. Asset bundles are a great way to maintain and expand your game. In this video I show you how to set up asset bundles and use them in an online Unity game or application. Downloading asset bundle from server is as easy as shown. In under 2 minutes you will see how I downloaded asset bundles from server using simple Unity 3D and C# code. You need the source code? No problem: http://mirimad.com 1. How to make AR Food App like Kabaq: https://www.youtube.com/watch?v=IUczH67zD18 2. How to make Vuforia Cloud Recognition Multiple Targets Video Playback | Augmented Reality Tutorial | Unity AR: https://www.youtube.com/watch?v=FxZmxcF35Ls 3. Augmented Reality Video Player | Kids Poem in AR | Learn Vuforia Augmented Reality | Unity 2017.3: https://www.youtube.com/watch?v=OJOH06heLyY 4. Vuforia Play Video Unity | Play Video in AR App | Unity 2017.3 AR Video Vuforia | Augmented Reality: https://www.youtube.com/watch?v=HcQ7MBUw2Qo 5. Unity Play Video On Canvas | Unity UI Video Player Component | Unity 5 Tutorial | Unity 3D: https://www.youtube.com/watch?v=zCq0Jt6m8BQ Hire me for consultation or development: Fiverr: https://goo.gl/JWyxo2 Upwork: https://goo.gl/2xpLwR Subscribe for more tutorials.
Views: 7624 Mir Imad
Unity 3D Demo - Unity - Learn - Resources - Downloads
 
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unity3d demo project unity technology blog unity game blog unity 3 blog unity iphone blog unity 3 bootcamp unity 3 demo unity engine demo
MK5 Map Loading Test
 
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Testing loading of a map from an asset bundle.
Views: 48 Jeffery Myers
Unity: ScriptableObject and AssetDatabase
 
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Introduction to using game data through the asset system in a reusable fashion. Concepts Covered: ScriptableObject, AssetDatabase, Asset Editor, and Asset Preview. ScriptableObject:1:00 Editor Creating Asset: 3:00 Inspecting Asset: 9:25 Asset Preview: 38:00 Asset Thumbnails and Static Preview: 48:00 _Sorry about webcam and physical setup, need to replace my recording gear and get a background._ Source: http://goo.gl/fh83L0 *Comments and Questions below*
Views: 21567 Claire Blackshaw
Incremental Terrain Loading In Game
 
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This is an in-editor demonstration of the terrain loading. It's quite a bit slower than in the standalone build, mainly because the profiler is still running. It shows the incremental creation of terrain, coarse terrain chunk culling and creation of navigation data (the colourful mesh on top of everything).
Views: 162 In Charge!
Cooking With Unity Casual Sunday: Star Data
 
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So, this is a casual stream, meaning that my goal isn't really to teach or to do anything in particular, but I want to work on a couple things and I figured maybe you'd want to watch. What I will be working on is pulling star data from a CSV file and attempting to display the stars in Unity3d. I reserve the right to work on this for as long or as little as I desire, so this might be short, or it might be longer than an hour.
Views: 595 PushyPixels
Unity 3D tutoriel Partie 35 Prefab fr
 
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Marre de devoir créer 15 fois le même objet? En avant pour les prefab ! Envie me suivre? http://twitter.com/MADGames5D musique licence CC BY : http://dig.ccmixter.org/files/Briareus/27014
Views: 1188 MAD_Games
[Unity] Procedural terrain generation and "smooth follow" camera
 
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In this example I developed a simple procedural terrain generator using the Math.PerlinNoise function of C#. This simple engine generates chunks of terrain, dynamically loading or unloading this chunks to achieve a kind of "infinite" terrain illusion. Also, I implemented a "smooth follow" camera using a third person view of the ship.
Views: 57 Gustavo Fariña
Juego Asteroides - Crear Asteroides, Sprite Sheets - #06
 
48:16
En este vídeo muestro como crear los sprites de los asteroides mediante el uso de GIMP y Sprite Sheets. Adicionalmente muestro algunos trucos como: almacenar los sprites de un sprite sheet dentro de un arreglo para su uso posterior de manera dinámica y como transformar un ángulo en grados a un Vector2. SpriteSheets (01:46) Descargar e Instalar Gimp y Plugins (04:48) https://www.gimp.org/ Fuse Layers http://registry.gimp.org/node/25129 SpriteSheets http://registry.gimp.org/node/20943 Crear Sprite Sheets con GIMP (07:08) Exportar Sprite Sheet a Unity y configurarlo para ser dividido en múltiples sprites (12:45) Crear Objeto Asteroide (17:38) Carpeta Resources (18:50) Crear Script Asteroide (20:29) Almacenar Sprites del Sprite Sheet en un Arreglo (20:58) Resources.LoadAll (23:36) string.Format (24:18) Resources.UnloadUnusedAssets (26:03) ¿Cómo acceder a elementos de un arreglo? (27:36) Random.Range (28:54) Length o tamaño de un arreglo (29:35) Agregar Componentes Dinámicamente a un objeto (31:01) BoxCollider2D vs PolygonCollider2D (32:10) Crear Prefab del Asteroide (35:02) Proporcionar Dirección, Movimiento y Rotación al asteroide de manera aleatoria (35:24) ¿Cómo convertir un ángulo de grados a un Vector2? (39:05) Mathf.Deg2Rad (40:04) Recomendación de mantener el código con comentarios descriptivos (43:36) Si quieren colaborar con este canal consideren convertirse en mi patrocinador en patreon: https://www.patreon.com/padregamer
Views: 94 Padre Gamer
Sea Game - Great Gameplay
 
05:15
Brave and mighty islanders, Welcome to the world of Sea Game!You’ve made the perfect choice, in this vast blue world, you will —Rule your island! Lead your troops! Form your alliance!Battle with courage on the choppy waves and become the greatest overlord! 【Background】 The year is 2050. The entire planet is covered by oceans, and only a few islands remain. Thus, humans have been separated from each other. Since continents have been flooded completely, resources are extremely scarce. People must stick together to obtain resources and arm themselves for protection and survival. As the fight for limited resources escalates, all at war is imminent! 【Features】 · The cutest full 3D naval battle strategy game on the seven seas! · Created with the Unity3D engine. This game will bring you into the heat of battle with all new exciting new generation graphics. · Interact, communicate, and fight alongside millions of players from around the world. It’s all here! · Battlefield capacity has been enhanced, allowing 9v9 battles for 18 players to fight at once! · The creative GvE gamely has been updated with a real-time map that allows you to access the battlefield seamlessly at any time. Go direct all your firepower at the boss! · The super cool hero development system increases strategic options so that you can use multiple skills and strike at will! World domination is at your fingertips!
Views: 346 AndroidLove
How to make a Loading Bar & Load Scene Asynchronously in Unity
 
05:10
In this video you will learn how to make a loading bar in order to show progress and load next scene asynchronously. Download Script : https://drive.google.com/open?id=0B__1zp7jwQOKME1CTzZkOGgtM2s Coroutines Tutorial Video : https://youtu.be/UnrITNPDnas
Views: 11875 Learn Everything Fast
How To Get Prefabs On RunTime,If You Are Having Lot Of Prefabs
 
11:00
This Tutorial is about how to get prefabs from the project folder, when you want to use too many prefabs or textures in your project.
Views: 211 Unity Student

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