By all metrics the game is failing at the moment, and Cliffy B's lacking PR skills have played a role. Still, the dude has one of the more solid perspectives on the industry as a whole. It's just a shame that there's no one by his side to filter his diarrhea mouth.
Music: "Dinner for One" by Slient Partner
"...Also in the interview, Bleszinski candidly spoke about what he would have done differently. There was no Team Deathmatch at launch (but it's in the game now through the Skirmish playlist), and Bleszinski unequivocally said it was a mistake to not ship with it; a mistake he made because he wouldn't budge on his vision and development mantra.
"I didn't want to do the exact same stuff everybody else did. The funny thing was, making a character-based, class based shooter--even though it's not as simple as a traditional arena shooter, it still has a lot of that kind of feel underneath it all," he said. "In hindsight, I think it was a mistake to not ship with it. I was stubborn. I was like, 'Ohh, everybody's [already] done TDM.' Even Blizzard's like, 'Screw it, we need to put TDM action in Overwatch.' Fundamentally, at the end of the day, players just want to get in and shoot some stuff sometimes. That's one of the things that I consider my strengths: I am willing to admit when I am wrong. I think people in the public eye--it would do them a great benefit to do that more often."
The lower-than-expected player figures for LawBreakers might have come as a surprise to Bleszinski, Boss Key, and publisher Nexon. After all, the game received a lot of praise in the press and from fans. Reviews on Steam are designated as "Very Positive," while the press mostly enjoyed the game as well. Whatever the case, the player figures are low, and Bleszinski is the first to admit his mistakes.
"I have a reputation for being brash and loud, but I am the first person to admit when I'm wrong," he said. "We certainly did make our share of mistakes with the game. In spite of the mistakes, we're going to continue to update and iterate, and the reviews do not lie."
LawBreakers is the first game from Bleszinski's studio, Boss Key, which he founded after leaving Epic Games. Because the studio is so new, and relatively small, at just 65 people, some "concessions" had to be made in regards to the content that would be in the game at launch. Bleszinski wanted to put his employees first--and that is an notable, admirable thing, given the stories of extended crunch and overly stressful working conditions we often hear about.
"The problem with what we were trying to pull off with this company and this title was shipping a quality product with a team of 65 people without ruining everybody's marriages," he said. ""So certain concessions did have to be made from a production standpoint. It's easy for me to sit there and go, 'Ah, we should have shipped with this,' 'We should have shipped with that.' [Or] change the date. In hindsight, it would have made sense. But hindsight is always 20/20. If I could go back in time I'd find a way to change the schedule and ship with more of those things."
"Those of you who have been kind enough to drop $30 on this; we've got your back and we're sticking with it."..."
From the website:
"Bring your skills and prepare to deliver death from every angle as you compete in unprecedented gravity-defying competition from legendary game designer Cliff Bleszinski and team.
LawBreakers challenges even the best players to get off the ground, and learn new ways to play in fast-paced, omni-directional multiplayer FPS combat unlike anything you’ve experienced before.
Choose from 9 distinct roles represented by 18 unique characters for all FPS play-styles. From offensive Battle Medics that can heal and kill, to high-flying Vanguards that can soar in 360 degree movement -- all featuring multiple weapons, thrilling ability combos, dynamic movement systems and more.
Experience a brand-new world from the mind of Cliff Bleszinski, as you battle across 8 futuristic maps featuring iconic locations ranging from the boiling oceans of Santa Monica to a gravity-ravaged Grand Canyon and more.
Experience 5 “only in LawBreakers” Buzzer-beating Game Modes that challenge players to rise up and rain brutal death on the competition as you attack and defend, score goals, lock objectives and more."